
For when an Asset Browser shows an external asset library that was edited, there is a refresh button next to the asset library selector.įor more high-level design information, refer to this design overview or this blogpost.So like for asset creation, to edit the metadata of an asset, the file that contains the asset has to be opened, edited (via the Current File asset library) and saved. It always shows the assets of the current file (no manual refreshing or saving needed) and it is the only asset library that allows editing of asset metadata (e.g. The Current File asset library is special:.Save the file to make the edits to the asset library available elsewhere.The user is fully in charge of managing that. This way, Blender doesn't automatically have to decide how the asset will be stored inside the asset library and how to deal with dependencies (e.g.So to edit an asset library, you have to open one of its.you can't just drag a data-block into an asset library, or move assets between asset libraries from within Blender. Asset creation and metadata editing can only be done for the current file.To make an asset library available in other projects, it has to be mounted in the Preferences.blend files can contain asset data-blocks.

An asset library is a directory containing.They have to be explicitly be marked as such.

