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Blender 2.9 manual
Blender 2.9 manual







For when an Asset Browser shows an external asset library that was edited, there is a refresh button next to the asset library selector.įor more high-level design information, refer to this design overview or this blogpost.So like for asset creation, to edit the metadata of an asset, the file that contains the asset has to be opened, edited (via the Current File asset library) and saved. It always shows the assets of the current file (no manual refreshing or saving needed) and it is the only asset library that allows editing of asset metadata (e.g. The Current File asset library is special:.Save the file to make the edits to the asset library available elsewhere.The user is fully in charge of managing that. This way, Blender doesn't automatically have to decide how the asset will be stored inside the asset library and how to deal with dependencies (e.g.So to edit an asset library, you have to open one of its.you can't just drag a data-block into an asset library, or move assets between asset libraries from within Blender. Asset creation and metadata editing can only be done for the current file.To make an asset library available in other projects, it has to be mounted in the Preferences.blend files can contain asset data-blocks.

blender 2.9 manual

An asset library is a directory containing.They have to be explicitly be marked as such.

blender 2.9 manual

  • Data-blocks are not automatically assets.
  • blends are in a single directory or in few directories (which can individually be mounted as asset libraries in the Preferences). That is, a user can store data-blocks for own reuse in self defined locations on the hard drive, and conveniently access them from any project.įor simple projects that may also be enough, where all. The main use-case is local user asset libraries. The Asset Browser gives a view into user-managed asset libraries.
  • Only Assets options for link and append.įor the first milestone, the user takes the role of the asset manager and is in charge over where and how assets are stored.
  • Various Python API additions, check the dedicated release notes.
  • Asset data-blocks show a asset icon in the Outliner and search menus.
  • Operator to regenerate automatic data-block previews.
  • Support for loading custom images as data-block previews.
  • Support for generating object previews.








  • Blender 2.9 manual